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I am going to point this question to my other related answer:

http://discuss.area51.stackexchange.com/questions/12693/how-should-we-go-about-preventing-failure-this-timeHow should we go about preventing failure this time?

The thing we need is exposure. We have to get as many individuals involved in the topic as possible; not just those interested in learning what the (horrible) term means. To quote that answer:

What we need are users interested in gamification. People asking and answering questions about gamification in use... not just the idea of gamification.

I am going to point this question to my other related answer:

http://discuss.area51.stackexchange.com/questions/12693/how-should-we-go-about-preventing-failure-this-time

The thing we need is exposure. We have to get as many individuals involved in the topic as possible; not just those interested in learning what the (horrible) term means. To quote that answer:

What we need are users interested in gamification. People asking and answering questions about gamification in use... not just the idea of gamification.

I am going to point this question to my other related answer:

How should we go about preventing failure this time?

The thing we need is exposure. We have to get as many individuals involved in the topic as possible; not just those interested in learning what the (horrible) term means. To quote that answer:

What we need are users interested in gamification. People asking and answering questions about gamification in use... not just the idea of gamification.

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Phlume
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I am going to point this question to my other related answer:

http://discuss.area51.stackexchange.com/questions/12693/how-should-we-go-about-preventing-failure-this-time

The thing we need is exposure. We have to get as many individuals involved in the topic as possible; not just those interested in learning what the (horrible) term means. To quote that answer:

What we need are users interested in gamification. People asking and answering questions about gamification in use... not just the idea of gamification.