Skip to main content
2 of 2
replaced http://discuss.area51.stackexchange.com/ with https://area51.meta.stackexchange.com/

I am going to point this question to my other related answer:

How should we go about preventing failure this time?

The thing we need is exposure. We have to get as many individuals involved in the topic as possible; not just those interested in learning what the (horrible) term means. To quote that answer:

What we need are users interested in gamification. People asking and answering questions about gamification in use... not just the idea of gamification.

Phlume
  • 433
  • 2
  • 9