Immediately after talking with Brandon it dawned on me why it would actually make the cut.
You see, there is a large minority of users who are coming from the ExpressionEngine StackExchange; 32.4% at the time of writing. All of whom recently went through the Area 51 process and know how to make this a viable SE site. This same group of people, when hitting the commitment stage on EESE, didn't have any rep on any other SE sites either but, now have quite a bit.
That being said, the jump start we're getting because of that fact is going to propel the Craft CMS right through most stages of Area 51.
In roughly 24 hours Craft CMS not only blew through the definition phase but, also reached 34% commitment. This, by the way, was done on a Friday afternoon and to a lesser extent on a Saturday morning (today.)
It's understandable why someone who's never heard of Craft or it's backstory might not see us getting this site off the ground though, that's pretty much the same thing they said about EESE when it was first proposed (actually, it was the third time it was proposed, if I remember right but, the first time there was a true community push.)
The EESE beta site is going strong to this day. 561 days in beta with okay to excellent stats; not bad if I do say so myself. The difference between that SE site and the Craft SE site now is that we already know how this game works.
Now, I'm not saying it's going to be easy. It may be easier to get to private beta for sure but, to get out of private beta? This is where the rubber meets the road in my opinion.
That being said, we'll need to all band together, ready our game faces because when the SE moderators start badgering us with their "challenges", to prove Craft Exchange will be a viable SE site, we'll really need to be ready for them!