Proposal: Computer Graphics
GPGPU programming include different technologies with the objective of increasing speed of normal CPU computation. While they involve graphic cards, they are rarely computer graphics realted.
So, does questions telling about code problems in Schonhage-Strassen with OpenCL would be welcome?
I think these types of questions should definitely be allowed here. When I created this site, I wanted it to have a really big scope... including just about anything about graphics cards. This would make it a great place for even non-tech people to find great answers to questions about GPUs. GPGPU programming is also pretty different to standard CPU programming and very similar to shader programming.
GPGPU actually is very graphics related. Raytracing, computational geometry, and visualization are just a few examples. FFT algorithms are used a lot in image processing.
Before Robert Cartaino edited my proposal, you could see what kind of scope I intended for it.
100% in favor of having GPGPU programming going on this website.
I'm not sure where the idea that GPGPU isn't related to CG comes from, but it's factually inaccurate.
It's not a drawing centric approach to computation, which is what OGL and DX tend to be, but aside from that it's employed to great and growing extent in CG and shouldn't be ignored.