Proposal: Worldbuilding
All art-based proposals have a steep uphill fight ahead of them. The problem is that the criteria for determining if a proposal is going to be viable (60 followers and 40 questions with 10+ votes within a year) is great for technology-related stack exchanges, because there are a lot of tech people on Area 51. Art, not so much.
If this (or any art-related proposal) is going to succeed, we're going to have to be proactive about this, and go out of our way to invite or otherwise draw in a larger crowd that could care about this proposal and learn the ropes that so often make Area 51 tricky.
And in fact, the sooner we get started on this, the better. Lots of people will decide not to follow a proposal that they think is destined for failure. If we can gain some traction early, we'll be far more likely to convince these fence sitters to join as well.
So what can we do to get the ball rolling?