The proposal's one-liner definition states "enterprise or consumer applications". Well, what about the other aspects of Gamification?
There are overall four aspects of Gamification:
Companies apply gamification on their employees to increase their productivity.
Companies apply gamification on their customers, users to make them engaged/addicted/loyal to their products and their company. Eg.: Frequent Flyer Programs
Companies/Organizations/Independent Developers build gamified apps for almost anyone and everyone to use upon themselves to bring their attention towards environmental (and other) concerns. Eg: Recycle Bank
4.Gamification of Life:
People apply gamification on themselves to exercise self-control, improve habits, work towards their own goals. Eg.: HabitRpg.com, livingforimprovement.com
Are the last two ascpects of Gamification not going to be covered in this site? I really think that we should include them and alter the site's description to something broader so as to accommodate these two aspects as well.