Is there such a Q&A branch defined? I saw a timid attempt that hadn't made it past its toddler stage.
I am in search of a section/branch that is focused on the scientific side of Computer Graphics:
- Algorithms: modeling, data structures, rendering, animation, graphics libraries and engines, ideas, concepts, etc.
- Academic/Research options: discussing ideas, publishing a paper on a concept, discussing resources, conferences, journals, universities, etc. - all of these are always relevant for people interested in state of the art graphics methodologies.
If such a site is not called for, could anyone motivate its absence, perhaps, by supplying a short list of 2 or 3 other alternatives that, combined, respond to the above points? Combining math-se, gamedev-se and SO is an option, but people are more likely to have tangential knowledge to the core issues I mentioned, rather than lurking with a mass of enthusiasts always on the search for new ideas and eager to share their own experience on topics that are really more specialized than a community of programmers and, more or less, pure mathematicians have. I mean, I can't ask about an advance concept in CG, required by people that would like to improve upon a state of the art algorithm on gamedev, nor on SO.. and I can't ask people that lack, in majority, the skills to imagine how a really practical geometrical operator is to be applied in the discrete case (they don't even care to do that, most of the time - talking about math-se).